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Online gaming market will be worth 1.87 billion by 2030

Online gaming market will be worth 1.87 billion by 2030

Meticulous Research®, a leading global market research company published a research report titled “Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Source (Media & Broadcast Rights, Advertising & Sponsorship, Others), Platform, Streaming (Live Streaming, On-Demand Streaming) and Geography – Global Forecast to 2030”.

According to this latest publication by Meticulous Research®, the online gaming market is expected to register a compound annual growth rate of 19.6% from 2023 to 2030, reaching $431.87 billion by 2030. The growth of this market is driven by the increasing popularity of online gaming, increasing use of smartphones for online gaming, and gradual deployment of internet infrastructure in developing countries. However, the growth of this market is hampered by the lack of standards and regulations. In addition, the creation of new monetization models and in-game advertising and sponsorships are expected to provide significant opportunities for the growth of this market.

The online gaming market is segmented by model, genre, revenue source, platform, and streaming. The study also evaluates industry competitors and analyzes the market on a regional/country level.

Download a free sample PDF copy of the report (with COVID-19 impact analysis): https://www.meticulousresearch.com/download-sample-report/cp_id=5460

Based on the model, the global online gaming market is segmented into free-to-play games and pay-to-play games. In 2023, the free-to-play segment is expected to account for the largest share of the global online gaming market. The growth of this segment is attributed to the increasing penetration of digital entertainment media, rising number of smartphone users, and increasing usage of the internet worldwide. However, the pay-to-play segment is expected to register the highest compound annual growth rate during the forecast period.

Based on genre, the global online gaming market is segmented into action/adventure, sandbox, simulation and sports, role-playing, player vs player, multiplayer online battle arena, real-time strategy, shooter, racing games, puzzle and party games, survival horror, and others. In 2023, the action-adventure segment is expected to account for the largest share of the global online gaming market. The major market share of this segment is attributed to technologies such as VR and AR that enhance the gaming experience. However, the shooter segment is expected to register the highest CAGR during the forecast period.

To get more insights into the market with a detailed table of contents and numbers, click here:

https://www.meticulousresearch.com/product/online-gaming-market-5460

Based on revenue sources, the global online gaming market is segmented into advertising and sponsorship, game publisher fees, media and broadcast rights, ticket sales, and merchandise sales. In 2023, the advertising and sponsorship segment is expected to account for the largest share of the global online gaming market. The major market share of this segment is mainly attributed to the rising number of video gamers, increasing collaboration between game publishers and advertisers, and increasing engagement with digital products since the COVID-19 pandemic. However, the game publisher fees segment is expected to register the highest CAGR during the forecast period.

Based on platform, the global online gaming market is segmented into mobile platform, PC, console, and other platform. In 2023, the mobile platform segment is expected to account for the largest share of the global online gaming market and register the highest compound annual growth rate during the forecast period. Rise in increasing penetration of high-performance smartphones, availability of high-speed internet connections, development of free-to-play online games, and increasing availability of phones with better screen resolution, refresh rate, and touch sampling rate are boosting the segment growth.

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Based on streaming, the global online gaming market is segmented into live streaming and on-demand streaming. In 2023, the live streaming segment is expected to account for the largest share of the global online gaming market. The major market share of this segment is attributed to the rising popularity of live streaming technology for better brand engagement and consumer reach, as well as the growing popularity of e-sports and video games. However, the on-demand streaming segment is expected to register the highest compound annual growth rate during the forecast period.

Geographically, the online gaming market is segmented into North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa (MEA). In 2023, the Asia Pacific region is expected to account for the largest share of the online gaming market. The large market share of Asia Pacific is mainly due to the strong focus of gaming companies on game development in China, Japan, South Korea, and India, as well as the use of numerous tactics and strategies by Chinese game developers to attract users and integrate social networks into games.

You can purchase the report here: https://www.meticulousresearch.com/Checkout/14482543

Key players
The major players in the online gaming market are Microsoft Corporation (US), Activision Blizzard, Inc. (US), Apple Inc. (US), Electronic Arts Inc. (US), Nintendo Co., Ltd. (Japan), Capcom Co., Ltd. (Japan), SEGA (US), Rovio Entertainment Corporation (Finland), GungHo Online Entertainment (Japan), Ubisoft Entertainment (Japan), Sony Interactive Entertainment Inc. (Japan), SQUARE ENIX HOLDINGS CO., LTD. (Japan), Gameloft (France), iTechArt (US), Amazon.Com, Inc. (US) and Tencent Holdings Ltd. (China).

Key questions answered in the report:
• What are the fastest growing market segments based on model, genre, revenue stream, platform and streaming?
• What did the historical online gaming market look like?
• What are the market forecasts and estimates for the period 2023-2030?
• What are the key drivers, restraints and opportunities in the online gaming market?
• Who are the big players and what shares do they hold in the online gaming market?
• What is the competitive landscape in the online gaming market?
• What are the latest developments in the online gaming market?
• What different strategies are the major players in the online gaming market pursuing?
• What are the main geographical trends and which are the high growth countries?
• Who are the emerging local players in the global online gaming market and how are they competing with the other players?

Contact:
Meticulous Research®
Email: [email protected]
Contact Sales – +1-646-781-8004
Connect with us on LinkedIn- https://www.linkedin.com/company/meticulous-research

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This press release was published on openPR.

By Bronte

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